Monday, January 31, 2011

new year, new car!


sweet paintjob., originally uploaded by patrickvidal88.

hah, no, I'm not really so frivolous, but I am a proud new owner of a 1990 NA miata!

:)

Sunday, October 17, 2010

2009 Corvette Stingray Concept

Did a photoshoot with a Corvette Stingray Concept car the other day.
Well... it was a toy.. but still. great way to practice lighting! ;)

Thursday, October 14, 2010

86 v mk4.


86 v mk4., originally uploaded by patrickvidal88.

I've uploaded pics from the past Formula Drift round 7 at Irwindale Speedway. :]

Flickr set

Thursday, October 7, 2010

nsx.


nsx., originally uploaded by patrickvidal88.

I've just linked my Blogger and Flickr accounts, and to test it out, I thought I'd share one of my favorite shots from the recent Oct. 2 "Cars & Coffee" show in Irvine. :)

-pat

Wednesday, September 15, 2010

Vray ObjectID

While doing research about vray's ObjectID, I stumbled across a post on "djx blog" (by David Johnson) about how he is using vray ObjectID's to create his matte passes. I wrote up a reply to his post (he ended his write-up asking readers to share how we use ObjectID's) and thought that it might be good to also post my reply here, for those who are still following my blog. :) Hopefully someone else also finds this useful!

<<
I have also been using vray for maya at work since about a year ago, I just thought that you might be interested to hear about the technique that I use when setting up my mattes.

If I'm going to use the Object ID's, I'll use vray's "object properties" node. It's found under "Create> vRay> apply single/multiple object properties node to selection." This allows me to apply object ID's to multiple geometries at once rather than 'adding vray attributes' to geometry one at a time. Also, in case you already have objectID attributes on a 'per-geometry' basis, the objectProperties node will override the existing objectID's.

Since geometry can (currently, as far as I know) only be part of one "object properties" node at once, you can then use the material ID's to further sort out your geo, say if you want a geometry to be in 'multimatte1', and 'multimatte2'

In order to have the render element distinguish between using the materialID versus the objectID, just check (or uncheck, accordingly) the box labeled "Use Material IDs" under the "Extra VRay Attributes" rollout in the multimatte attributes.
>>

I'm also curious to hear from anyone else using similar techniques in vray for maya, feel free to comment here or on the djx blog!

-cheers!

Friday, September 10, 2010

SIGGRAPH 2010 Demo Reel.

I haven't used this blogspot in quite a while.. Maybe it's a good time to start up again. ;)
With this:
the video i sent around during the 2010 SIGGRAPH here in LA.

SIGGRAPH 2010 Demo Reel from patrick vidal on Vimeo.

Patrick Vidal

3D Artist

Lighting | Shading | Rendering



This is a collection of work that I put together for the SIGGRAPH 2010 Event in Los Angeles.

Monday, August 10, 2009

Clockwork Girl Trailer

Hey guys, sorry i forgot to update this blog with this little video;
Its the Clockwork Girl trialer; a full cg film trailer that I worked on with Frogchildren Studio in Seattle. It was screened at this years San Diego Comic-Con, and then later released online August 5, 2009.

"The Clockwork Girl" Trailer from Frogchildren Studios on Vimeo.

Sunday, August 9, 2009

Life Drawing!

Hey guys, I've just uploaded some examples of my life drawing from this years' sessions. @flickr These are just a few of my favorites... hadn't had time to photograph all of the good ones. Or I got bored while photographing.. ;D

-pat

Wednesday, June 10, 2009

new scholarship shots!




I owe a big thank you to Rakesh, for helping me with some post effects on the car shot.
I've tweaked certain things about the shot to my liking, and then have tried applying similar effects to another frame of a different shot of the ferris wheel.

Wireframes!

as requested:




by the way thanks matt, thanks daniel for your comments!
@ nate: no those are definitely not caustics in the headlight; would've taken much longer to render. I'm not using any FG or GI, the hotspots are faked with spotlights that emit only specular light.

Saturday, May 16, 2009

3d74patrick Final VFS Demo Reel

3d74 patrick VFS Demo Reel from patrick vidal on Vimeo.




This is the long-awaited final release of my VFS demo reel! I had been awarded scholarship (an additional free term) during this term 6, so expect a follow-up release in two months time.

Monday, May 11, 2009

beginnings of another side project;





I want to do a shot involving two cars, but i don't yet want to model another car completely, so I tweaked the existing model. New ground effects kit, c110 skyline taillamp conversion, rear windshield slats, and a different color. There were initially new wheels too, but i decided that i didn't like the look of them, so i used the same old wheels.




started as a speed modelling exercise, I've been thinking about treating it like a lighting exercise as well. Could possibly show up in the background of some future car renders... maybe...

anyway.. just keepin' you all updated on what I've been doing this term.

Thursday, April 30, 2009

280z beach render side project from patrick vidal on Vimeo.



this is the same car model (280z) I've been working on, but rendered in a different environment. It was just a quick "something-to-do-while-rendering" project.. but I may decide to continue working on this. Anyway I'd love to hear what you think!

Friday, March 20, 2009

term 6 week 3 animatic, video update!


Patrick Vidal VFS Term 6 Week 3 animatic from patrick vidal on Vimeo.

This is (as a class) our last presentation video before our final release of our demo reels. It's exciting! And daunting that there is still so much work to do!

anyway, enjoy the update! Please, as always, feel free to comment & critique the work in progress!

Saturday, March 14, 2009

term 6 end of week 2

epic fail on the whole 'update everyday' thing, sorry guys :)

I've got a few new renders to post, give me just a moment...


...tada!!

Sunday, March 1, 2009

start to term six

with the last term upon us, it's absolutely crunch time; I'm actually very excited! I'll be pushing myself twice as hard to meet certain deadlines I've set for myself. I'm hoping to have all four shots rendered by the end of the second week. I will try to update this blog on a daily basis here on out. Keep an eye on this blog; there is alot on the way!

for now, I'll leave you with this special treat, a few images from my growing collection of reference photos:



Thursday, February 26, 2009

Term 5 week 8 video update!


VFS Patrick Vidal Term 5 Week 8 Presentation from patrick vidal on Vimeo.
sorry for that short lapse in updates; i locked my cameras early week 7, and since then I've been working away at the lighting & shading of each shot starting with shots one and two. I'm incredibly excited to get started finishing & detailing shots three and four! So far, the entire environment (shots 1-4) is base-shaded (no dirtmaps) and base-lit (nothing fancy). It took me three days to finish detailing (prop modeling, lighting & shading) shot one. I've put in two days of work lighting and shading shot two. I'm still feeling very confident that I'll have near-final quality renders by the end of term 6 week 1.

A note about my credits; I want to show additional details that i wasn't able to show in my first four shots (car interiors mostly..) while the credits roll at screen right. The shot in the current credits is an old render (from term 4 I think).
...and another note about the car animation:
it's only been blocked in. I started to animate in term 5 week 6, but I had to put that on hold as i had to lock cameras and then finish shots one and two. I'm planning to have animated the car by the end of week two of term six.

Anyway, feel free to rip it apart; I'm still very open to comments and critiques!

By the way I owe a huge thank you to everyone that helped me lock cameras in Term 5 weeks 5-7. Also a very very big thank you to everyone who's been ripping my work apart pointing out all the mistakes and what i can improve upon.